Alice Multiplayer
To begin with I would like to state that Multiplayer was never supposed to be part of Alice and may never be part of it. Although it seems that the basic networking code exist still; all of our attempts at starting a multiplayer game haev failed. Of course all of these problems are simple technicall things, we beileve that with the code still there mutliplayer can happen, at least on a local area netork.
Update from Chris:
Hi there!
I just came a cross your website.
I'm specialized on the Übertools Engine,
but I do work, with the latest version used in STEF2.
(http://www.moddb.com/mods/hazard-modding)I recently got a copy of FAKK2 and got a little into it.
(http://www.moddb.com/games/heavy-metal-fakk-2)
The crashes you are experiencing are most likely
created by the scripts (maps/mapname.scr).
You can comment out these unstable commands with "//".
The best would be that you empty the script-file and
save it. You need to save script in windows-format [CR][LF].Possible that you have to extract script from a
*.pk3-file with a regular Zip-Archiver.
If the map has no info_player_deathmatch it will
make everyone spawn at the same spot, but it
should not crash the game.
You could possible add spawn-points...
(http://www.moddb.com/members/chrissstrahl/tutorials/modifying-a-bsp-binary-space-partitioning)The black screen is just normal as there is no handling
for connection- and loading- / screen in multi-player.
Identified unstable commands:
- fakeplayer, fakeplayer 0, fakeplayer 1
Also the AI and Triggers like callvolume (not related to music)
can cause a crash, and but as long as you do not host a dedicated
server that should not happen.There is a multiplayer mod for fakk2, it plays well with
two players over LAN, but if it comes to more players
or higher ping it starts to lag.
I'll see if I can get a copy of Alice, then I can take a closer look.
Greetings
Chriss
What has been done:
New:As for the alice multiplayer, I haven't had time to try it out yet. I did however run a multiplayer test with fakk2. I run an instagib plus server for q3 occasionally called "Karnevil9". So I modified the server batch files to suit fakk2. The fakk server side comes up, and I can then connect by running a client. So multiplayer is in the code for fakk2, but there is no scoreboard, and the say command doesn't work. I will get around to trying it out with Alice and let you know. I am still screwing around with scripts right now, and don't want to try that yet, as there is a bad side effect. When you run a fakk2 server, it blows away your config.cfg file and forces all the defaults. (So there is still some code thingies to be worked out by ritual.) I am sure alice is the same on that aspect. I did read an article that states Alice will NOT be modified for multiplayer, so I'm not sure if it's worth pursuing. Fakk Arena is allegedly to be finished soon, and I'll probably run a dedicated server for that when the time comes. Anyway, enjoy the configs, I'm sure you'll like the demo config, as it saves all those steps of typing in the commands.
Aqua
So far this is what I have tried.I have typed it out step by step so everyone can try it and see if you get the same result as me.
So the server crashes. Right now I have two theroies about why this happens. The first is that maybe the server goes down becuase the map has no multiplayer starts. This is what I hope is wroung, but I don't know if the server even ever looks at that before the crash. My other thought is that maybe the Alice team made it so you couldn't connect to the server. It could be that the sever gives itself the error or crash command when it gets more then one player. If so then it will take more knowlage then I have to get past. My next step will be to try and get a mutliplayer quake map to play in Alice to test my first theory.